Board Thread:Animal Jam Talk/@comment-31663799-20180615002104

All colours of spikes are evenly distributed between adventures, yet as players we have developed a rarity systems, a damned one that is flawed, but I shall continue later, with users sometimes trading up to 8 orange longs a black, soon creating a crash in the system. What happens? Black longs appear less common, more people trade 6 ‘bad’, which results in bad ones appearing more commonly in inventories.

Yet the system is damned. A black long is achievable at 50 den betas, and can be traded off for 6 bad longs, averaging a rough 13 den beta worth each. 6x13=78 den betas. 28 den beta profit. Soon, the system corrupts, more scammers, until the system becomes widespread, and no one will trade den betas for bad longs. Then the minor crash, people want den betas and profit, they ask for 2 good shorts each, trading each short off for 8 den betas. Until that becomes widespread, and the system crashes, forcing the short collars to be traded down, to wrists, and so forth. And then people get stuck with wrists. So they start nagging about trading them all for a black long, in attempt to regain loss. Then the method becomes known throughout the community, and the community adapt general worth. The wrist-laden people start to attempt to lay off thier spikes and make huge loss.

Crash.

The system doesn’t work; don’t trade all your stuff for spikes. 