Board Thread:Animal Jam Talk/@comment-35301203-20180916004401/@comment-34193805-20180916044220

Spieak 1 wrote: Yolkin wrote: i wish aj could go back to where there werent worths and things didn't matter. there was no such thing as worths, you simply just traded items u wanted for your items. i want tons of items, but the items i have are apparently too high in value to trade for that item. i dont want these short collars, but i have to trade for them to get items i actually want but are too high in value for me to get. this community is ok i guess, i just wish it didn't exist. I agree with you on an emotional level; we should really enjoy Animal Jam for what it was really made for, education. This is supposed to be a learning game for young children and it's become a 'trade and not get scammed or hacked' game.

I guess that explains why National Geographic quit on AJHQ. Big yikes depends on how you look at the game. AJ is still very educational with the banners, conversation museum, and journey book. even some mini games provide fun facts. if you exclude the trading community from AJ then it really isn't so bad, if I were to let my little cousin play this I would disable the trading so they wouldn't focus much on the items and rares.

but is trading community and obsession over rares toxic and unhealthy? yes, some parts of it are. I'm not trying to contradict myself, just saying how AJ is still a educational based game if you don't look at the trading/items part of it.